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Stellarium telescope control plugin
Stellarium telescope control plugin





stellarium telescope control plugin

Return the value defining the order of call for the given action For example if stars.callOrder = 10 and constellation.callOrder = 11, the stars module will be drawn before the constellations. GetCallOrder ( StelModuleActionName actionName) const Q_DECL_OVERRIDE More.Įxecute all the drawing functions for this module. Update the module with respect to the time. Update (double deltaTime) Q_DECL_OVERRIDE More.Ĭalled before the module will be deleted, and before the OpenGL context is suppressed. More.ĬenteringScreenByTelescope (const int idx)Ĭentering screen by coordinates of a telescope at slot idx. More.Ībort the current slew command of a telescope at slot idx. Slews a telescope at slot idx to the point of the celestial sphere currently in the center of the screen. SlewTelescopeToViewDirection (const int idx) Sync a telescope at slot idx to the selected object. SyncTelescopeWithSelectedObject (const int idx) Slews a telescope at slot idx to the selected object. SlewTelescopeToSelectedObject (const int idx) More.ĭefine font size to use for telescope names display. Get display flag for telescope field of view circles. Set display flag for telescope field of view circles.

stellarium telescope control plugin

Get display flag for telescope name labels. Set display flag for telescope name labels. Main class of the Telescope Control plug-in. The actual controlling of a telescope is left to the implementation of the abstract base class TelescopeClient. No esoteric features like motor focus, electric heating and such. "Controlling a telescope" means receiving position information from the telescope and sending GOTO commands to the telescope.







Stellarium telescope control plugin